This is a short video showing some of my current skill sets - as of mid 2020.
A creative piece inspired by cosmic horror and western mysticism.
All 2D/3D graphics and music are done by me, and rendered in Unity HDRP.
All game ready assets with real-time rendering.
(I used KINO for addition post-effects)
PROCESS
Zbrush sculpting back and forth with modelling/rigging in Maya. Afterwards most textures are created in Substance Painter and re-iterated in Maya/Photoshop. Same goes for the following exports to Unity HDRP. Textures exported are specific to unique shaders made in Amplify Shader Editor or Unity Shader Graph. Video in 4K was recorded with Unity's Recorder. The sequence itself runs - in Editor - at ~100fps at 2K on an AMD Raedon Pro 580.